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Documentation / @imvu/cal3d / LightType

Variable: LightType ​

ts
const LightType: object;

Defined in: packages/cal3d/src/Skeleton.ts:10

Bones can double as scene lights (IMVU rooms use this for lighting).

Type Declaration ​

Ambient ​

ts
readonly Ambient: 4 = 4;

Directional ​

ts
readonly Directional: 2 = 2;

None ​

ts
readonly None: 0 = 0;

Omni ​

ts
readonly Omni: 1 = 1;

Target ​

ts
readonly Target: 3 = 3;

Released under the MIT License.