Documentation / @imvu/cal3d / LightType
Variable: LightType
ts
const LightType: object;Defined in: packages/cal3d/src/Skeleton.ts:10
Bones can double as scene lights (IMVU rooms use this for lighting).
Type Declaration
Ambient
ts
readonly Ambient: 4 = 4;Directional
ts
readonly Directional: 2 = 2;None
ts
readonly None: 0 = 0;Omni
ts
readonly Omni: 1 = 1;Target
ts
readonly Target: 3 = 3;